A haven for my Dungeons and Dragons ideas.

Saturday, January 5, 2013

Making Tables for your game Redux

A few posts back I made an entry for making tables for your game. I left one thing out. How unimportant each slot is. It's really the opposite way to look at the table. If you haven't read the previous post about Making Tables, go ahead and scroll down - this post doesn't make much sense without it.

Here's the 2d6 table from the previous post showing the chance of rolling each slot on any particular roll:

2 - 1 in 36 chance
3 - 2 in 36 chance
4 - 3 in 36 chance
5 - 4 in 36 chance
6 - 5 in 36 chance
7 - 6 in 36 chance
8 - 5 in 36 chance
9 - 4 in 36 chance
10 - 3 in 36 chance
11 - 2 in 36 chance
12 - 1 in 36 chance

In this table, you can see how important each slot is - how much of a chance each slot has of coming up on a roll.

Now we're going to look at the table the opposite way. Here's the table again showing the chance of not rolling each slot.

2 - 35 in 36 chance of not rolling this
3 - 34 in 36 chance of not rolling this
4 - 33 in 36 chance of not rolling this
5 - 32 in 36 chance of not rolling this
6 - 31 in 36 chance of not rolling this
7 - 30 in 36 chance of not rolling this
8 - 31 in 36 chance of not rolling this
9 - 32 in 36 chance of not rolling this
10 - 33 in 36 chance of not rolling this
11 - 34 in 36 chance of not rolling this
12 - 35 in 36 chance of not rolling this

You can now see how unimportant each slot is. And it shows that even the most average roll of 7 has a 30 in 36 chance of not being rolled on any roll of the table.

Knowing this can help you make a better decision about what to put in the different slots in your customized table for your game.

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